Sapphire FirePro W9000 Workstation Graphics
Sapphire FirePro W9000 Workstation Graphics
To begin with, DirectX 11.1, OpenCL 1.2, OpenGL 4.3 and Shader Model 5.0 support allows GPU-aware. Applications to benefit from the acceleration provide by a dedicate. Graphics card, taking much of the workload off the computer’s CPU
This card is capable of processing up to 3.23 trillion single-precision floating point operations per second as well as 806 billion double-precision floating point operations per second
Conversely, Eye finity helps you manage multi-display setups, providing flexible configuration. Above all, Options beyond what the operating system offers for applications as diverse as video walls to immersive viewing
Nevertheless, Allows the GPU to process geometry data at a rate of twice per clock cycle resulting in a doubling in the rate of primitive and vertex processing. Triangle rates increase two-fold relative to a GPU that does not possess GeometryBoost
On the contrary, PRT can utilize texture files up to 32 terabytes large typically with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible applications a virtually endless supply of unique texture data
Conversely, Dynamically boosts the core clock speed up to 30% wherever possible to allow applications to maximize the processing power they have available while reducing it when not required to conserve energy
Uniquely, A unified driver across the entire FirePro line simplifies IT maintenance and administration
Features a 28nm core architecture designed to increase efficiency by putting more transistors in less space. In addition, the architecture is engineer to be capable of performing many of the processing tasks that previously could only be handle by a computer’s CPU
Furthermore, Enables low latency peer to peer data transfers between devices on the bus and AMD FirePro GPUs. Devices supporting DirectGMA can write directly into the local memory of the GPU and vice versa – the GPU can directly access the memory of a peer device
By enabling application access to the frame buffer before content reaches the display engine. ISVs are grant the ability to create new GPU-base solutions
Conclusively, As a user moves between applications, or opens new ones. The graphics driver settings are automatically configured for maximum performance
Reviews
There are no reviews yet.